Game Day Fees

Walk On Fee £25

Annual Membership

£15
Full Hire £50
Gun Hire £15
Find out more on pricing

Skirmish Events

Next Event In:

1 day, 20 hours, 48 minutes, 37 seconds

Site Rules
Code of Conduct at The Fort
This code applies to EVERYONE – that means YOU! 

Behaviour on site

  • It is our aim that The Fort will be a place where airsofters can play in an atmosphere of mutual respect and fun. Players who cannot abide by that simple aim will not be welcome. Screaming and swearing at the top of your voice will not be tolerated. Shouting at other players to 'take their hits' is NOT how the game is played and you will be asked to go back to the Safe zone. If there is a problem - speak to a marshal.
  • Do as you would be done by. I know I'm sounding like your mother, but manners cost nowt and they can make the difference between an OK day and a great one. Don't want full-auto'd in the ear? Don't do it to someone else. Show respect & you will earn it from others. Simple but true.
  • Anyone caught under the influence of drugs or alcohol will be asked to leave immediately. You put everyone at risk.
General Rules
  • The Marshall's are always right – even when they're wrong...
  • Players of 12 & 13 years must have a responsible adult with them during the day.
  • Players of 14 & 15 years should have a parent / guardian available within a 10 minute drive of the game site MAXIMUM.
  • Players of 16 & 17 years can be left on-site unattended.
  • Eye / Face protection will be worn at ALL time except in the Safe zone. No exceptions. It should be capable of withstanding a point-blank shot from a 500 fps airsoft gun loaded with a 6mm 0.2g BB. This equates to EN-166f or EN-166a. We have tested Covert glasses, ARCO safety glasses and Bulletproof masks, all of them withstand this test. If in doubt, we reserve the right to test ALL eye protection before allowing it to be used.
  • Sturdy Boots are highly recommended. While you can play in trainers, they will get ruined and you play at your own risk (we will not be held responsible for injuries caused by inappropriate footwear). Wellingtons or similar are not allowed under ANY circumstances!
  • Wherever possible, please aim for the torso, and do NOT take head shots intentionally if you can avoid it! Be aware that if you are peeking over or around a barricade, head shots can happen, as can accidental head shots!
  • Take Your Hit. Cheating isn't big, isn't clever and pi**es everyone else off. It will not be tolerated and is the quickest way to get removed from the site.
  • Dead Men Don't Talk - Just what it says. If you're shot, shut up. Give away others position and you will be asked to go back to the Safe Zone.
  • ‘Dead’ players are NOT shields and should not be used as such. Players who persistently ignore this rule will be sent to the Safe zone
  • Under 10 metres - Semi-Auto. No exceptions. If the other player is close enough to touch, you can ask them to take their hit however they do not need to and you should be prepared to put one well-aimed round in their backside!
  • Single shot Rifles over 360 fps – Minimum Engagement Distance (MED) of 30m. Within the MED you cannot use the rifle, that includes inviting another player to take their hit - you can't shoot them so why should they take it?!
  • One blast on whistle or shout of 'Game On' - Game On! go for it...
  • Two blasts on whistle or shout of 'Game Over' - stop where you are, safe your weapon, await instructions from Marshall.
  • Medics: If a game features Medics, rather than respawn points, the medics are the only players permitted to respawn.
  • Use the Respawn points sensibly – if you meet a member from the other team, agree to go your separate ways. It’s easy & it works.
  • Testing of rifles etc is only permitted in the designated area - if in doubt, please ask a marshal. Players are no longer permitted to test weapons in any other part of the Safe zone.
  • Do not shoot ANYTHING belonging to the Fife Forest Archers or shoot at anything on their side of the site. Players not adhering to this rule will be asked to leave and permanently banned. NO exceptions.
  • Metal knives/Bayonets are not allowed in the GameZone and you will be asked to leave and permanently banned. NO exceptions.

FPS Limits

  • AEGs / Pistols – 360 fps
  • Single action sniper rifles – 500 fps with a minimum engagement distance of 30m
  • DMRs - 500fps with a minimum engagement distance of 30m and only ONE BB in the air at a time
  • Marshals have the right to chrono any gun at any time.

Pyro

  • Smoke can be used at any time, however no 'exploding' pyro before 11AM - 'Bang O'Clock' as we call it
  • All pyro is currently permitted at The Fort except Mk IX and Mk VII. If in doubt, ASK
  • Grenades (other than smoke) has a 'kill' radius of TEN metres unless behind large, hard cover (no, not your mate!).
  • If you are hit with shrapnel from a TAG grenade, it counts as a ‘KILL’ even out with the 10M ‘KILL’ radius!
  • BFGs can be used with .209 primers, 8mm or 9mm blanks only and can only be thrown Underarm.
  • Any player using unapproved pyro on site will be asked to leave - no ifs, not buts.
  • No players under the age of 18 may purchase pyro at The Fort

Ammo

  • ONLY Bio-degradable ammunition is permitted at The Fort for weights up to and including 0.28g unless specified

Barricades / Obstacles

  • The barricades, obstacles and structures built are there to enhance the gameplay. Do not move them without permission from a marshal

Cameras and Drones

  • You will be notified if there is a photographer or drone on-site during the day. Do not, under any circumstances, shoot at the camera, drone or operator as you will be liable for repair/replacement costs!

Safety Calls

  • If your eye pro fails or you see someone removing or lifting their eye pro off their head for any reason during a game, please shout ‘Blind Man’ and repeat. Anyone hearing the call should follow suit until told to stop by a marshal. The game is stopped until we can find and deal with the person correctly, so please place your gun on the ground, do not talk about the game and do not move more than a meter from where you stopped. If you know who the person is, please point them out to a marshal.
  • ‘Man Down’ should be shouted in the unfortunate event of someone being seriously injured on-site. This includes, but is not limited to, a broken arm, leg, ankle, dislocated knee etc. As above, please shout ‘Man Down’ and repeat. Anyone hearing the call should follow suit until told to stop by a marshal. The game is stopped until we can find and deal with the person correctly, so please place your gun on the ground, do not talk about the game and do not move more than a meter from where you stopped. If you know who the person is, please point them out to a marshal. If we cannot clear the injured party, we will return to the Safe Zone and move to a new area.
  • In both instances above, if we can continue the game, a five count will be given and at the end of the count, the game will re-commence.
 
Here endeth the lesson